| Ahhh |
1 |
Makes your monster happy
|
| Antidote |
2 |
Cures poisoning
|
| Bang |
5 |
Weak non-elemental explosion to a group
|
| Barrier |
3 |
Increases party's resistance to breath attacks
|
| BazooCall |
20 |
Tries to get a bazoo to come fight on your side
|
| BeastCut |
3 |
Regular attack that deals 50% more damage to a foe from the BEAST family
|
| Beat |
4 |
Tries to knock out a foe
|
| BeDragon |
6 |
Attacks with a random breath attack
|
| Berserker |
1 |
Doubles attack power while reducing defense to 0
|
| BiAttack |
2 |
Attack two times in one turn
|
| BigBang |
30 |
Explosive spell damage to a group
|
| BigTrip |
3 |
Trips all enemies, causing them to lose a turn
|
| BirdBlow |
3 |
Regular attack that deals 50% more damage to a foe from the BIRD family
|
| BladeD |
3 |
Prevents a counterattack from foe
|
| Blaze |
2 |
Weak fire breath damage to a foe
|
| BlazeAir |
4 |
Mid-range fire breath damage to a group
|
| BlazeMore |
4 |
Mid-range fire breath damage to a foe
|
| BlazeMost |
10 |
Strongest fire breath damage to a foe
|
| Blizzard |
12 |
Strongest ice elemental attack to a group
|
| Bolt |
5 |
Weak bolt attack to a group
|
| BoltSlash |
3 |
Thunder elemental slash to one target
|
| Boom |
8 |
Mid-range non-elemental explosion to a group
|
| Bounce |
4 |
Reflects spells back to to opponents
|
| Branching |
3 |
Regular attack that deals 50% more damage to a foe from the PLANT family
|
| CallHelp |
4 |
Calls for allies, random number of attacks by them
|
| Chance |
20 |
Casts a random effect from a pool of 14 different effects
|
| ChargeUP |
0 |
Increases damage by a physical attack the following turn
|
| CleanCut |
3 |
Regular attack that deals 50% more damage to a foe from the MATERIAL family
|
| Cover |
2 |
Protect one ally from physical attacks
|
| Curse |
3 |
Tries to put a curse on a group for random maladictions
|
| CurseOff |
2 |
Removes a curse on an ally
|
| DanceShut |
6 |
Prevents dance skills
|
| DeChaos |
2 |
Cures confusion on an ally
|
| Defeat |
7 |
Tries to knock out a group
|
| Defence |
4 |
Halves defense of opposing group
|
| DeMagic |
7 |
Prevent spell effects on your party
|
| DevilCut |
3 |
Regular attack that deals 50% more damage to a foe from the DEVIL family
|
| DiagoCall |
20 |
Tries to get a Diago to come fight on your side
|
| Dodge |
4 |
Dodges an attack, and counterattacks
|
| DrakSlash |
3 |
Regular attack that deals 50% more damage to a foe from the DRAGON family
|
| EerieLite |
2 |
Lowers resistance to spells for opposing group
|
| EvilSlash |
3 |
Attacks like a ruthless demon
|
| Explodet |
15 |
Strongest non-elemental explosion to a group
|
| FareWell |
all |
Revives and heals all allies at the expense of the user
|
| FireAir |
2 |
Weak fire breath attack to a group
|
| Firebal |
4 |
Weak fire elemental attack to a group
|
| Firebane |
6 |
Mid-range fire elemental attack to a group
|
| Firebolt |
10 |
Strongest fire elemental attack to a group
|
| FireSlash |
3 |
Fire elemental slash to one target
|
| Focus |
0 |
User gets two attacks on the following turn
|
| FrigidAir |
2 |
Weak ice breath attack to a group
|
| GigaSlash |
20 |
Multi-Elemental damage to one foe (physical) |
| Guardian |
4 |
Receives all attacks directed to party for one turn
|
| Heal |
2 |
Heals one party member 30-40 HP
|
| HealMore |
5 |
Heals one party member 75-90 HP
|
| HealAll |
7 |
Heals one party member to full HP
|
| HealUs |
18 |
Heals each party member 90-120 HP
|
| HealUsAll |
36 |
Heals entire party to full HP
|
| HellBlast |
25 |
High lightning spell damage to a group
|
| HighJump |
5 |
Jumps into the air, and next round uses physical attack
|
| Hustle |
12 |
Heals entire party 70-80 HP
|
| IceAir |
4 |
Medium ice breath attack to a group
|
| IceBolt |
3 |
Weak ice elemental attack to a group
|
| IceSlash |
3 |
Ice elemental slash to one target
|
| IceStorm |
8 |
Strong ice breath attack to a group
|
| Imitate |
4 |
Imitates the attack of one foe
|
| Increase |
3 |
Raises defense of each party member by half
|
| Infernos |
2 |
Weak air elemental attack to a group
|
| Infermore |
4 |
Mid-range air elemental attack to a group
|
| Infermost |
8 |
Strongest air attack to a group
|
| Ironize |
2 |
Temporarily turns party to iron, reducing damage to 0
|
| Kamikaze |
1 |
Suicide attack that knocks out one foe
|
| K.O. Dance |
6 |
Tries to knock out a group
|
| LegSweep |
1 |
Trips one foe, causing it to lose a turn
|
| LifeDance |
1 |
User sacrifices to revive and heal party members
|
| LifeSong |
20 |
Takes two turns to try and revive all knocked out party members
|
| Lightning |
3 |
Thunder attack to a group
|
| LureDance |
2 |
Tries to lure a foe into dancing, thereby losing a turn
|
| LushLicks |
2 |
Licks a foe to make them shiver, thereby losing a turn
|
| MagicBack |
4 |
Reflects spells cast that turn back to caster
|
| MagicWall |
3 |
Increases party's spell resistance
|
| MapMagic |
2 |
Gives access to map of current floor (like MapHerb)
|
| Massacre |
3 |
Great damage to an enemy or ally
|
| Meditate |
8 |
Heals 500 HP during battle for the caster
|
| MegaMagic |
all |
Uses all available MP to deal damage based on MP used and level
of caster
|
| MetalCut |
3 |
Regular attack that deals 50% more damage to a foe from the METAL SLIME sub-family
|
| MouthShut |
6 |
Prevents one enemy from using its breath attack
|
| MultiCut |
30 |
Holy wind spell attack to a group
|
| NapAttack |
2 |
Attacks a foe and tries to put it to sleep
|
| NumbOff |
2 |
Cures Paralysis or Sleep
|
| OddDance |
0 |
Lowers the MP of one foe
|
| PalsyAir |
4 |
Breath attack that tries to paralyzes a group
|
| PanicAll |
5 |
Tries to confuse a group
|
| PaniDance |
4 |
Tries to confuse or paralyze a group
|
| Paralyze |
3 |
Attacks one foe and tries to Paralyze it
|
| PoisonAir |
5 |
Breath attack that tries to severely poison a group
|
| PoisonGas |
3 |
Breath attack that tries to poison a group
|
| PoisonHit |
2 |
Attacks one foe and tries to poison it
|
| PsycheUp |
3 |
Builds up to deal high damage the following turn
|
| QuadHits |
6 |
Attacks 4 times at once, each blow doing less damage
|
| Radiant |
2 |
Tries to blind a group (reduces accuracy)
|
| RainSlash |
5 |
Physical damage to a group
|
| Ramming |
1 |
Attacks a foe, with the user suffering some damage
|
| Revive |
20 |
Revives one knocked out ally
|
| RobDance |
0 |
Uses a dance to steal the MP of one foe
|
| RobMagic |
0 |
Steals the MP of one foe
|
| RockThrow |
5 |
Throws rocks onto a group for physical damage
|
| Sacrifice |
1 |
Caster sacrifices itself to knock out all foes
|
| SamsiCall |
20 |
Tries to get a Samsi to come fight on your side
|
| SandStorm |
2 |
Decreases the attack accuracy of a group
|
| Sap |
3 |
Halves the defense of one foe
|
| Scorching |
8 |
A strong fire breath attack - the flames of a true dragon
|
| Sheldodge |
3 |
Regular attack that deals 50% more damage to a foe from the BUG family
|
| SickLick |
4 |
Lowers the defense of one foe and causes it to miss a turn
|
| SideStep |
1 |
Avoids a physical attack
|
| Sleep |
3 |
Tries to put one foe to sleep
|
| SleepAll |
5 |
Tries to put a group to sleep
|
| SleepAir |
3 |
Breath attack that tries to put a group to sleep
|
| Slow |
3 |
Halves the agility of one foe
|
| SlowAll |
4 |
Halves the agility of a group
|
| Smashlime |
3 |
Regular attack that deals 50% more damage to a foe from the SLIME family
|
| SnowStorm |
5 |
Strong ice breath attack to a group
|
| Speed |
2 |
Increases the agility of one party member by half
|
| SpeedUp |
3 |
Increases the agility of the entire party by half
|
| SquallHit |
2 |
Gets in the first attack that turn
|
| StepGuard |
2 |
Reduces damage from terrain
|
| StopSpell |
3 |
Anti-Magic on a group
|
| StormWind |
10 |
Reflects all breath attacks
|
| StrongD |
3 |
Defends against coming attack
|
| SuckAir |
0 |
Doubles the damage of a breath atack the next turn
|
| SuckAll |
2 |
Physical damage to a group
|
| Surge |
7 |
Removes any status ailments in the party
|
| Surround |
3 |
Decreases attack accuracy of a group
|
| TailWind |
6 |
Reflects breath attack
|
| TakeMagic |
2 |
Can absorb the MP of one spell
|
| TatsuCall |
20 |
Tries to get a Tatsu to come fight on your side
|
| ThickFog |
8 |
Prevents any spells from being cast
|
| Thordain |
15 |
Strongest thunder attack to a group
|
| Transform |
5 |
Becomes same type of monster as one foe
|
| TwinHits |
6 |
Doubles attack damage for the rest of the battle
|
| TwinSlash |
2 |
Fearless attack |
| UltraDown |
7 |
Decreases agility, defense, and accuracy of one foe.
|
| Upper |
2 |
Increases the defense of one party member by half
|
| VacuSlash |
3 |
Air based slash to one foe
|
| Vacuum |
6 |
A vaccum blast to all foes
|
| Vivify |
10 |
Revives one ally without full HP
|
| WarCry |
3 |
Freezes a group, causing them to lose a turn
|
| Whistle |
0 |
Causes wild encounter
|
| WhiteAir |
16 |
Strongest ice breath attack
|
| WhiteFire |
16 |
Strongest fire breath attack
|
| WindBeast |
3 |
Air attack to one foe
|
| YellHelp |
8 |
Calls for allies, random number of attacks by them
|
| Zap |
10 |
Strong bolt attack to a group
|
| ZombieCut |
3 |
Regular attack that deals 50% more damage to a foe from the ZOMBIE family
|