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Stats Credits: FAQ by Alex Jackson |
Stats for Plant Family MembersCourtesy of the FAQ by Alex JacksonName ML XP SX FL HP MP AT DF AG IN S K I L L S ---------------------------------------------------------------------- MadPlant 40 10 2 0 15 24 11 13 06 18 Sap Slow NumbOff FireWeed 45 15 2 0 14 26 10 12 05 17 Blaze DeChaos PalsyAir FloraMan 35 07 2 0 17 20 06 09 02 19 Firebal Antidote CurseOff WingTree 35 07 2 1 12 20 06 11 14 07 Farewell StepGuard ZombieCut CactiBall 30 06 2 0 18 18 12 15 09 05 HighJump Paralyze OddDance Gulpple 40 11 2 0 16 17 09 06 02 14 Infernos Sleep NapAttack Toadstool 45 09 2 0 14 18 08 09 13 13 NapAttack SleepAir MouthShut AmberWeed 50 12 2 0 12 24 08 17 12 10 Barrier TwinHits MagicWall Stubsuck 40 08 2 0 17 11 04 02 09 14 Sleep StepGuard ZombieCut Oniono 35 09 2 0 13 20 14 11 03 16 RobMagic ChargeUP SleepAir DanceVegi 50 12 2 0 11 21 07 06 20 11 K.O.Dance Sidestep LureDance TreeBoy 40 11 2 0 15 18 08 03 12 15 IceBolt Heal CurseOff FaceTree 45 09 2 0 12 20 11 08 10 17 StopSpell Curse OddDance HerbMan 40 13 2 0 19 17 07 10 15 23 Focus Curse DanceShut BeanMan 35 10 2 0 14 15 12 14 15 09 RobMagic TwinHits MapMagic EvilSeed 30 06 2 0 08 11 08 05 01 03 CleanCut Paralyze Radiant ManEater 50 09 2 0 14 12 19 07 10 06 DrakSlash PsycheUp SleepAir Snapper 60 11 2 0 17 14 20 13 10 16 StopSpell CallHelp RainSlash Rosevine 80 24 3 0 24 30 23 21 18 18 BiAttack UltraDown BladeD Watabou 80 00 2 0 10 27 11 14 24 30 Chance Whistle Imitate Resistances for Plant Family Members Name A B C D E F G H I J K L M N O P Q R S T U V W X Y Z --------------------------------------------------------------- MadPlant 0 0 0 2 2 0 1 1 1 3 3 1 1 1 1 1 0 0 0 0 0 2 2 2 0 0 FireWeed 1 1 1 2 2 0 0 0 0 2 2 0 0 0 1 0 2 0 0 0 0 2 2 2 0 0 FloraMan 0 0 0 2 2 0 0 0 0 2 2 0 1 1 0 0 0 0 0 0 0 3 3 3 2 2 WingTree 0 0 0 3 3 0 0 0 0 2 2 0 0 0 0 0 0 0 0 0 0 3 3 3 2 2 CactiBall 0 0 0 2 2 0 0 1 0 2 2 1 0 0 0 0 0 0 1 1 1 2 2 2 1 1 Gulpple 1 1 1 2 2 1 0 0 1 2 2 0 0 0 1 0 0 0 0 0 0 2 2 2 0 0 Toadstool 0 0 0 2 2 0 1 1 1 2 2 1 0 0 1 0 0 0 1 1 1 2 2 2 0 0 AmberWeed 0 0 0 2 2 1 0 0 1 2 2 0 0 0 1 0 0 1 0 0 0 2 2 2 0 0 StubSuck 0 0 0 2 2 0 0 0 0 2 2 0 0 0 0 0 0 0 0 0 0 2 2 2 0 0 Oniono 0 0 0 2 2 0 0 1 0 2 2 1 0 0 0 0 0 0 1 1 1 2 2 2 1 1 DanceVegi 1 1 0 2 2 1 0 0 2 3 2 0 0 0 1 0 1 1 0 0 0 2 3 3 0 0 TreeBoy 1 1 1 3 3 1 0 1 2 2 2 1 0 0 2 0 0 0 0 0 0 2 2 2 0 0 FaceTree 0 0 0 2 2 0 1 2 2 2 2 1 0 0 3 0 0 0 1 2 2 2 2 2 0 0 HerbMan 0 0 0 3 3 0 0 0 2 2 2 0 0 0 3 0 0 0 0 2 0 3 3 3 1 1 BeanMan 0 0 0 2 2 0 0 0 1 2 2 0 1 1 1 0 0 0 0 0 0 3 3 3 2 2 EvilSeed 1 1 1 3 3 1 0 0 1 2 2 1 0 0 2 0 0 0 0 0 0 2 2 2 0 0 ManEater 1 1 1 2 2 1 0 0 1 3 3 1 0 0 2 0 0 0 0 0 0 3 3 3 0 0 Snapper 1 1 1 2 2 1 0 0 2 3 3 1 0 0 3 0 0 0 0 0 0 3 3 3 0 0 Rosevine 1 1 1 3 3 1 1 1 2 3 3 1 1 1 3 1 1 1 1 2 1 3 3 3 1 1 Watabou 2 2 2 3 3 3 1 3 3 3 3 3 1 1 3 1 2 3 3 3 3 3 3 3 1 1 Stats Legend: -------------- ML: Max Level The Max Level of a wild-caught monster is this value +/- 2 (random) The Max Level of a bred monster is this value + Plus * 2 XP: XP/Level table This is a pointer to one of 32 different XP tables. In general, the higher the number, the more XP the monster needs per level: 00-07 = Fast (2 XP for level 2) 08-15 = Normal (5 XP for level 2) 16-23 = Slow (10 XP for level 2) 24-31 = Very slow (100 XP for level 2) SX: Sex probability This determines the sex of a monster hatched from an egg. The sex of a wild-caught monster depends on where it is caught (for example, all the catchable Gate bosses are of predetermined sex) Note that any egg's sex can be changed by having it BLESSed. 0 = Always male 1 = 9/10 male 2 = Even chance 3 = 5/6 female FL: Flying monster? If this is 1, the monster locomotes exclusively by flying. Flying monsters are immune to "LegSweep" and "BigTrip". HP: HP Growth table MP: MP Growth table AT: ATK Growth table DF: DEF Growth table AG: AGL Growth table IN: INT Growth table These are pointers to one of 32 different tables that determine the value added to these scores at each level gain from 2 to 99. In general, the higher the number, the higher the score ultimately grows, but each table gains the largest amount of points over a different span of levels. The same tables are used for all six scores, but HP, MP, ATK and DEF top out at 999, AGL at 511, and INT at 255. Resistence Legend: ------------------ The following 26 classes of special attack exist in DWM: A: Blaze (etc.), FireSlash, BigBang, FireStaff B: Firebal (etc.), LavaStaff C: Bang (etc.) D: Infernos (etc.), VacuSlash, MultiCut, WindBeast, Vacuum, WindStaff E: Bolt (etc.), BoltSlash, Lightning, Hellblast, BoltStaff F: IceBolt (etc.), IceSlash, SnowStaff G: Surround, SandStorm, Radiant H: Sleep, NapAttack, SleepAir I: Beat (etc.), K.O.Dance, EerieLite, UltraDown J: RobMagic (etc.), OddDance, RobDance K: StopSpell, MistStaff L: PanicAll, PaniDance M: Sap, SickLick (DEF down) N: Slow (AGL down) O: Sacrifice, Ramming, Kamikaze P: MegaMagic Q: FireAir (etc.) R: IceAir (etc.) S: PoisonHit, PoisonGas, PoisonAir, BadMeat T: Paralyze, PalsyAir U: Curse V: Ahhh, LureDance, LushLicks, LegSweep, BigTrip, WarCry (Miss-a-Turn) W: DanceShut X: MouthShut Y: CallHelp, YellHelp, RockThrow Z: GigaSlash Resistance to these attacks is a species characteristic and ranges from 0 to 3, 0 being completely non-resistant and 3 being completely immune (in most cases). |