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Credits:
FAQ by Alex Jackson


Stats for Plant Family Members

Courtesy of the FAQ by Alex Jackson

Name      ML XP SX FL HP MP AT DF AG IN          S K I L L S
----------------------------------------------------------------------
MadPlant  40 10  2  0 15 24 11 13 06 18 Sap       Slow      NumbOff
FireWeed  45 15  2  0 14 26 10 12 05 17 Blaze     DeChaos   PalsyAir
FloraMan  35 07  2  0 17 20 06 09 02 19 Firebal   Antidote  CurseOff
WingTree  35 07  2  1 12 20 06 11 14 07 Farewell  StepGuard ZombieCut
CactiBall 30 06  2  0 18 18 12 15 09 05 HighJump  Paralyze  OddDance
Gulpple   40 11  2  0 16 17 09 06 02 14 Infernos  Sleep     NapAttack
Toadstool 45 09  2  0 14 18 08 09 13 13 NapAttack SleepAir  MouthShut
AmberWeed 50 12  2  0 12 24 08 17 12 10 Barrier   TwinHits  MagicWall
Stubsuck  40 08  2  0 17 11 04 02 09 14 Sleep     StepGuard ZombieCut
Oniono    35 09  2  0 13 20 14 11 03 16 RobMagic  ChargeUP  SleepAir
DanceVegi 50 12  2  0 11 21 07 06 20 11 K.O.Dance Sidestep  LureDance
TreeBoy   40 11  2  0 15 18 08 03 12 15 IceBolt   Heal      CurseOff
FaceTree  45 09  2  0 12 20 11 08 10 17 StopSpell Curse     OddDance
HerbMan   40 13  2  0 19 17 07 10 15 23 Focus     Curse     DanceShut
BeanMan   35 10  2  0 14 15 12 14 15 09 RobMagic  TwinHits  MapMagic
EvilSeed  30 06  2  0 08 11 08 05 01 03 CleanCut  Paralyze  Radiant
ManEater  50 09  2  0 14 12 19 07 10 06 DrakSlash PsycheUp  SleepAir
Snapper   60 11  2  0 17 14 20 13 10 16 StopSpell CallHelp  RainSlash
Rosevine  80 24  3  0 24 30 23 21 18 18 BiAttack  UltraDown BladeD
Watabou   80 00  2  0 10 27 11 14 24 30 Chance    Whistle   Imitate

Resistances for Plant Family Members

Name       A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
---------------------------------------------------------------
MadPlant   0 0 0 2 2 0 1 1 1 3 3 1 1 1 1 1 0 0 0 0 0 2 2 2 0 0
FireWeed   1 1 1 2 2 0 0 0 0 2 2 0 0 0 1 0 2 0 0 0 0 2 2 2 0 0
FloraMan   0 0 0 2 2 0 0 0 0 2 2 0 1 1 0 0 0 0 0 0 0 3 3 3 2 2
WingTree   0 0 0 3 3 0 0 0 0 2 2 0 0 0 0 0 0 0 0 0 0 3 3 3 2 2
CactiBall  0 0 0 2 2 0 0 1 0 2 2 1 0 0 0 0 0 0 1 1 1 2 2 2 1 1
Gulpple    1 1 1 2 2 1 0 0 1 2 2 0 0 0 1 0 0 0 0 0 0 2 2 2 0 0
Toadstool  0 0 0 2 2 0 1 1 1 2 2 1 0 0 1 0 0 0 1 1 1 2 2 2 0 0
AmberWeed  0 0 0 2 2 1 0 0 1 2 2 0 0 0 1 0 0 1 0 0 0 2 2 2 0 0
StubSuck   0 0 0 2 2 0 0 0 0 2 2 0 0 0 0 0 0 0 0 0 0 2 2 2 0 0
Oniono     0 0 0 2 2 0 0 1 0 2 2 1 0 0 0 0 0 0 1 1 1 2 2 2 1 1
DanceVegi  1 1 0 2 2 1 0 0 2 3 2 0 0 0 1 0 1 1 0 0 0 2 3 3 0 0
TreeBoy    1 1 1 3 3 1 0 1 2 2 2 1 0 0 2 0 0 0 0 0 0 2 2 2 0 0
FaceTree   0 0 0 2 2 0 1 2 2 2 2 1 0 0 3 0 0 0 1 2 2 2 2 2 0 0
HerbMan    0 0 0 3 3 0 0 0 2 2 2 0 0 0 3 0 0 0 0 2 0 3 3 3 1 1
BeanMan    0 0 0 2 2 0 0 0 1 2 2 0 1 1 1 0 0 0 0 0 0 3 3 3 2 2
EvilSeed   1 1 1 3 3 1 0 0 1 2 2 1 0 0 2 0 0 0 0 0 0 2 2 2 0 0
ManEater   1 1 1 2 2 1 0 0 1 3 3 1 0 0 2 0 0 0 0 0 0 3 3 3 0 0
Snapper    1 1 1 2 2 1 0 0 2 3 3 1 0 0 3 0 0 0 0 0 0 3 3 3 0 0
Rosevine   1 1 1 3 3 1 1 1 2 3 3 1 1 1 3 1 1 1 1 2 1 3 3 3 1 1
Watabou    2 2 2 3 3 3 1 3 3 3 3 3 1 1 3 1 2 3 3 3 3 3 3 3 1 1

Stats Legend:
--------------
ML: Max Level
The Max Level of a wild-caught monster is this value +/- 2 (random)
The Max Level of a bred monster is this value + Plus * 2

XP: XP/Level table
This is a pointer to one of 32 different XP tables.
In general, the higher the number, the more XP the
monster needs per level:
00-07 = Fast      (2 XP for level 2)
08-15 = Normal    (5 XP for level 2)
16-23 = Slow      (10 XP for level 2)
24-31 = Very slow (100 XP for level 2)

SX: Sex probability
This determines the sex of a monster hatched from an egg.
The sex of a wild-caught monster depends on where it is caught
(for example, all the catchable Gate bosses are of predetermined sex)
Note that any egg's sex can be changed by having it BLESSed.
0 = Always male
1 = 9/10 male
2 = Even chance
3 = 5/6 female

FL: Flying monster?
If this is 1, the monster locomotes exclusively by flying.
Flying monsters are immune to "LegSweep" and "BigTrip".

HP: HP Growth table
MP: MP Growth table
AT: ATK Growth table
DF: DEF Growth table
AG: AGL Growth table
IN: INT Growth table
These are pointers to one of 32 different tables that determine
the value added to these scores at each level gain from 2 to 99.
In general, the higher the number, the higher the score ultimately
grows, but each table gains the largest amount of points over a
different span of levels.  The same tables are used for all six
scores, but HP, MP, ATK and DEF top out at 999, AGL at 511, and
INT at 255.

Resistence Legend:
------------------
The following 26 classes of special attack exist in DWM:

A: Blaze (etc.), FireSlash, BigBang, FireStaff
B: Firebal (etc.), LavaStaff
C: Bang (etc.)
D: Infernos (etc.), VacuSlash, MultiCut, WindBeast, Vacuum, WindStaff
E: Bolt (etc.), BoltSlash, Lightning, Hellblast, BoltStaff
F: IceBolt (etc.), IceSlash, SnowStaff
G: Surround, SandStorm, Radiant
H: Sleep, NapAttack, SleepAir
I: Beat (etc.), K.O.Dance, EerieLite, UltraDown
J: RobMagic (etc.), OddDance, RobDance
K: StopSpell, MistStaff
L: PanicAll, PaniDance
M: Sap, SickLick (DEF down)
N: Slow (AGL down)
O: Sacrifice, Ramming, Kamikaze
P: MegaMagic
Q: FireAir (etc.)
R: IceAir (etc.)
S: PoisonHit, PoisonGas, PoisonAir, BadMeat
T: Paralyze, PalsyAir
U: Curse
V: Ahhh, LureDance, LushLicks, LegSweep, BigTrip, WarCry (Miss-a-Turn)
W: DanceShut
X: MouthShut
Y: CallHelp, YellHelp, RockThrow
Z: GigaSlash

Resistance to these attacks is a species characteristic and
ranges from 0 to 3, 0 being completely non-resistant and 3
being completely immune (in most cases).
You want more? I got all the DWM info. Dragon Warrior Monsters, or Dragon Quest Monsters - Terry's Wonderland, as it is Called in Japan, is a monster training game like pokemon. It is from the popular Dragon Quest series in Japan. You have monster battles, or monster fights, at the various gates. This gameboy game was just released by Enix and Eidos. Since it is on the gameboy, you can do monster battles, monster fights, and breeding over the link cable. I have info on the plot, the monster families, how to battle, a FULL breeding list, and some tips.